

The changes also provoked mixed reactions from critics, but sales were strong and a third game, eventually titled Prince of Persia: The Two Thrones, went into production. Mechner did not take part in the production of the next game, Prince of Persia: Warrior Within, and he commented on finding the dark atmosphere and heightened level of violence unappealing. The team they worked with was also working on Tom Clancy's Splinter Cell: their aim with the game was to "breathe new life into the action-adventure genre". Mechner, who owned the Prince of Persia intellectual property, was brought in to work with Ubisoft on a reboot of the franchise, titled The Sands of Time, although he was originally wary after the failure of Prince of Persia 3D.

The Broderbund/Learning Company's games division, the assets of which included the Prince of Persia franchise, was subsequently sold to Ubisoft.
PRINCE OF PERSIA 3D COVER PC
Released for PC and the Dreamcast only, it was criticized by many users as being buggy, and was a commercial disappointment. In 1999, Prince of Persia 3D was developed and released under Broderbund's Red Orb label. Broderbund was subsequently purchased by The Learning Company, which was later acquired by US game company Mattel Interactive. The game, like its predecessor, received critical acclaim and high sales. The sequel, Prince of Persia 2: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. Mechner enrolled in New York University's film department, producing an award-winning short film during his time there, before returning to design and direct a sequel to the original game. The original Prince of Persia, with its more than 20 platform ports, is one of the most ported games in video game history. Drawing from multiple general sources of inspiration, including the One Thousand and One Nights stories, and films like Raiders of the Lost Ark and The Adventures of Robin Hood, the protagonist's character animation was created using a technique called rotoscoping, with Mechner using his brother as the model for the titular prince.
PRINCE OF PERSIA 3D COVER SERIES
The first game in the series was created by Jordan Mechner after the success of Karateka. The Sands of Time (the remake is not yet released) The Shadow and the Flame (remake by Ubisoft Pune) Main article: List of Prince of Persia media Release timeline 1989 Ubisoft's Assassin's Creed franchise is considered to be the spiritual successor to the series. The franchise also includes a film adaptation based on The Sands of Time, penned in part by Mechner, and released by Walt Disney Pictures in 2010 a graphic novel and the Lego Prince of Persia toyline. Ubisoft began developing and publishing entries in the series in 2003 with Prince of Persia: The Sands of Time.
PRINCE OF PERSIA 3D COVER SOFTWARE
Prince of Persia 3D, named for being the first installment to use 3D computer graphics, was developed by Red Orb Entertainment and published by The Learning Company on PC The Dreamcast version was developed by Avalanche Software and published by Mattel Interactive. The first two games in the series, Prince of Persia and Prince of Persia 2: The Shadow and the Flame, were published by Broderbund. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince from ancient and medieval Iran. Prince of Persia is a video game franchise created by Jordan Mechner.
